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Genau hingeschaut! However, players are free to, and often do, invent "house rules" to supplement or even largely replace the "standard" rules.
If there is a sense in which a card game can have an "official" set of rules, it is when that card game has an "official" governing body.
For example, the rules of tournament bridge are governed by the World Bridge Federation , and by local bodies in various countries such as the American Contract Bridge League in the U.
The rules of Poker 's variants are largely traditional, but enforced by the World Series of Poker and the World Poker Tour organizations which sponsor tournament play.
Even in these cases, the rules must only be followed exactly at games sanctioned by these governing bodies; players in less formal settings are free to implement agreed-upon supplemental or substitute rules at will.
An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding.
In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly.
This is tedious, but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used.
When playing privately, this will normally be a question of agreeing house rules. In a tournament there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt.
If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc.
As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled.
For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed Sets of house rules may become formalized, as described in the previous section.
Therefore, for some games, there is a "proper" way of handling infractions of the rules. But for many games, without governing bodies, there is no standard way of handling infractions.
In many circumstances, there is no need for special rules dealing with what happens after an infraction. As a general principle, the person who broke a rule should not benefit by it, and the other players should not lose by it.
An exception to this may be made in games with fixed partnerships, in which it may be felt that the partner s of the person who broke a rule should also not benefit.
The penalty for an accidental infraction should be as mild as reasonable, consistent with there being no possible benefit to the person responsible.
The oldest surviving reference to the card game in world history is from the 9th century China , when the Collection of Miscellanea at Duyang , written by Tang-dynasty writer Su E, described Princess Tongchang daughter of Emperor Yizong of Tang playing the " leaf game " with members of the Wei clan the family of the princess' husband in The most notable examples of such tile sets are dominoes , mahjong tiles and Rummikub tiles.
Chinese dominoes are also available as playing cards. It is not clear whether Emperor Muzong of Liao really played with domino cards as early as , though.
Playing cards first appeared in Europe in the last quarter of the 14th century. The s in Italy saw the invention of the tarot deck , a full Latin-suited deck augmented by suitless cards with painted motifs that played a special role as trumps.
Tarot card games are still played with subsets of these decks in parts of Central Europe. In the 18th century the card images of the traditional Italian tarot decks became popular in cartomancy and evolved into "esoteric" decks used primarily for the purpose; today most tarot decks sold in North America are the occult type, and are closely associated with fortune telling.
In Europe, "playing tarot" decks remain popular for games, and have evolved since the 18th century to use regional suits spades, hearts, diamonds and clubs in France; leaves, hearts, bells and acorns in Germany as well as other familiar aspects of the English-pattern pack such as corner card indices and "stamped" card symbols for non-court cards.
Decks differ regionally based on the number of cards needed to play the games; the French tarot consists of the "full" 78 cards, while Germanic, Spanish and Italian Tarot variants remove certain values usually low suited cards from the deck, creating a deck with as few as 32 cards.
The French suits were introduced around and, in France, mostly replaced the earlier Latin suits of swords , clubs , cups and coins.
This drastically simplifies the production of a deck of cards versus the traditional Italian deck, which used unique full-color art for each card in the deck.
The French suits became popular in English playing cards in the 16th century despite historic animosity between France and England , and from there were introduced to British colonies including North America.
The rise of Western culture has led to the near-universal popularity and availability of French-suited playing cards even in areas with their own regional card art.
In Japan, a distinct card hanafuda deck is popular. It is derived from 16th-century Portuguese decks, after undergoing a long evolution driven by laws enacted by the Tokugawa shogunate attempting to ban the use of playing cards.
The best-known deck internationally is the English pattern of the card French deck, also called the International or Anglo-American pattern, used for such games as poker and contract bridge.
It contains one card for each unique combination of thirteen ranks and the four French suits spades , hearts , diamonds , and clubs.
The ranks from highest to lowest in bridge and poker are ace , king , queen , jack or knave , and the numbers from ten down to two or deuce. The trump cards and knight cards from the French playing tarot are not included.
Originally the term knave was more common than "jack"; the card had been called a jack as part of the terminology of All-Fours since the 17th century, but the word was considered vulgar.
The earliest known deck to place suits and rankings in the corner of the card is from , but these cards did not become common until after when Hart reintroduced them along with the knave-to-jack change.
However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the United Kingdom.
It was a derivative of Triomphe and was the first card game in history to introduce the concept of bidding. Chinese handmade mother-of-pearl gaming counters were used in scoring and bidding of card games in the West during the approximate period of — The gaming counters would bear an engraving such as a coat of arms or a monogram to identify a family or individual.
Many of the gaming counters also depict Chinese scenes, flowers or animals. Queen Charlotte , wife of George III , is one prominent British individual who is known to have played with the Chinese gaming counters.
Card games such as Ombre , Quadrille and Pope Joan were popular at the time and required counters for scoring. The production of counters declined after Whist , with its different scoring method, became the most popular card game in the West.
Mahjong tiles are a 19th-century invention based on three-suited money playing card decks, similar to the way in which Rummikub tiles were derived recently from modern Western playing cards.
Old Maid, Phase 10, Rook, and Uno are examples of games that can be played with one or more card decks but are usually played with custom decks.
Cards play an important role in board games like Risk and Monopoly. From Wikipedia, the free encyclopedia. For other uses, see Card game disambiguation.
Game using playing cards as the primary device. See also: List of trick-taking games. See also: Category:Shedding-type card games.
See also: Category:Catch and collect games. See also: Category:Fishing card games. See also: Category:Comparing card games.
Latest updates New version of Set game: Set-Chain. New game for visual memory training. Advanced version of game has been added: UltraSet. Simplified version of game has been added: Set-Classic.
New variation of set game: Set-Scrabble.Skip-Bo Kartenspiel für EUR 8, Der zeitlose Spieleklassiker aus dem Hause Mattel für die ganze Familie. Jetzt entdecken. A set of house rules may be accepted as valid by a group of players wherever they play, as it may also be accepted as governing all play within a particular house, café, or club. When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set . 10/23/ · Das Kartenspiel: Das Turnier-Set. This game is not available in English language. It became part of the Catan Card Game Expansion Set. 12+ Adults, Families ; Beginners, Advanced Players. 2 ; 60–90 min. About the game. Downloads. Catan Card. Daher auch nur 3 Sterne. Nicht geeignet für Kinder unter 3 Jahren. Online shoppen, kostenlos in der Filiale abholen Mit jedem Einkauf Punkte sammeln. Die blauen Kreise geben eine maximale Anzahl von Punkten, so Glücksspiel Aktien keine drei Punkte auf einer Geraden liegen.