Mit "Doppelt so clever" legt Wolfgang Warsch nun nach: Neue Aufgaben und neue taktische Möglichkeiten sorgen für anhaltenden Spielspaß! Auf vielfachen Wunsch: Der Doppelt so clever - Ersatzblock zum Nachbestellen! Blatt für doppelt so clevere Spieler! Zum Ende der Bildergalerie springen. Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu.
Doppelt so cleverRezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und. Wofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –. Auf vielfachen Wunsch: Der Doppelt so clever - Ersatzblock zum Nachbestellen! Blatt für doppelt so clevere Spieler! Zum Ende der Bildergalerie springen.
Doppelt So Clever Description VideoTwice as Clever Review - with Zee Garcia
The result is Doppelt So Clever translated as Twice as Clever ; a sequel that puts your proficiency to the test. Doppelt So Clever uses the same dice-picking, silver platter-choosing mechanics as its predecessor.
If you know how to achieve high scores in Ganz Schön Clever, chances are you have a strict game plan. Once you know the strategy, there are two ways to approach the game.
Doppelt So Clever attempts to tackle this issue and provide a more meaningful game for people with the former mindset. This action allows you to return a die from the silver platter back to your pool of dice for future rolls.
This is especially useful due to how the new silver zone works in this game. When you choose a silver die, you mark off one of the four squares matching the value of the die you took.
However, you do the same for all dice put onto the platter as a result of taking that die. The squares are also colour-coded, meaning putting aside a blue four marks off the blue four square.
Since you ideally want to be putting aside dice each time, being able to reclaim them proves to be quite useful.
The yellow zone is somewhat similar to that of its predecessor, however there are some interesting changes. Taking a yellow die permits marking off a square containing its value, and completing rows and columns gives you a bonus.
However, squares must be marked off twice in order for it to score points. This means that you must decide between bonuses or points as the game progresses.
The blue row requires you to write numbers equal to or lower than the previous number in the row. The further up the row you progress, the more points you earn at the end of the game.
Larger multipliers apply to both numbers as you progress further down the row. For the fourth set, your first number is six and the second is two.
The pink row is the simplest of the zones, however it still has some unique features. Any value can be written in the next available square, but getting bonuses is a little more complex.
Other than these differences, the flow and mechanics of the game are maintained from its predecessor.
Foxes are each worth the score of your lowest-scoring zone, and you can now earn a fox by maxing out your re-rolls. I had studied the aforementioned optimal strategy and strived for perfection.
My first score was a soul-crushing sub; it was surprisingly difficult to keep all zones in check. It was a bittersweet relief, however, this was a sign that I had plenty left to learn.
Doppelt So Clever succeeds in being a much more tactical affair. Focusing on earning foxes for large score bonuses still applies here.
That being said, finding a balance between zones is where the challenge lies. Thankfully, Doppelt So Clever delivers in this regard as well.
The uncertainty of not knowing what zones to focus on makes getting bonuses feel more rewarding. The game works equally well with all player counts.
The number of rounds also decreases depending on the number of players, keeping game times consistent. The dice and score sheets are vibrant, and the game comes with a considerable amount of the latter.
The new ways of scoring points make you feel like you need to plan more than you did previously. Using the grey die at the right time is kind of tricky, especially early on in the game when you have no access to unlock actions in the game.
Once again, just like in Ganz , the ability to combo bonuses is key, and even sometimes you may want to hold off on scoring or marking something just to set up a bigger combo later, especially when other good options are available.
I wish there were other options for how to make the score pads. Perhaps give a dry erase board for scoring and make the game sheets double sided to play on as there seems to be quite a bit of waste here.
I am almost out of player sheets for Ganz Schön Clever , but I have plenty of sheets to score games on. The same is going to hold true for Doppelt so Clever I have a feeling.
No fancy bells or whistles, it just runs the solo game perfectly. One of these days I would love to see a multi-player app for these games, but until then, these work perfectly when you need to get a dice rolling fix.
The choices have more weight and they can take you away from the fact that you are playing something that is ultimately quite familiar, in spite of being completely different.
My favorite way of playing it just as with Ganz is solo on the very well designed app; while the multiplayer game has that nice decision about whether you should give your opponents good dice, the downtime is still a bit of an issue, particularly with 4.
Right now, I prefer Doppelt—I just find it more interesting. These layers add more to the game and for me has come at a time where I am just starting to get tired of Ganz, so I am happy to have a new challenge.
Fantastic game. I posted a day earlier than I had originally scheduled it. I went ahead and added you to the ratings. Ganz was certainly a surprise hit for me, too.
I played it about fifty times last year before the app was released and probably played the app another hundred or so times.
Not having the right colored dice handy has made this somehow harder for me to take on. Still, from playing it solo on the app, I find that Doppelt is a deeper game than Ganz, with the new mechanisms making for more meaningful decisions.
I also have not been able to rack up as high a score as I have in Ganz. I really look forward to seeing how well it works for multiplayer.
Check here if you think i was unreasonable? Cant comment negatively in boardgamegeek, get moderatored, calling me a troll but its likely a fan not letting truth be seen.
You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.
Notify me of new comments via email. Notify me of new posts via email. Email Address:. The Opinionated Gamers. Skip to content.
Ratings from the Opinionated Gamers: I love it. Eric M. You have to start in the leftmost section of the blue row.
Every number recorded in this section has to be higher than the number to its left so start low. You start from the left and move right. The number you take is multiplied by the number in that box.
The greens go in twos. The second number is subtracted from the first number and that gives you a score for that section of two.
PINK — You can put any number in the pink section, it just has to follow the rules of the box. When you get a column completed you get a bonus.
Scoring is by taking the number of marks in each of the four rows and collecting the score bonus for each so you will get four of these.
You get bonuses when you complete any column or row. Scoring is based on the total number of boxes you checked off in the entire yellow section.
You can use it for any color you would like. If you use it as blue in a roll, you still add it with the existing blue die to determine the total for that section.
This bonus lets you reroll one or many dice from any roll. You can also use multiple of these in a single roll.
You can use them as many times as you want, as long as you have accrued that many to use. With this, you are able to return a die that has already placed on the silver tray back into your next roll.
This symbol lets you double up any used die. So if you scored a white 6, you could use this to create another white six score mark on your sheet without affecting your other rolls.
When you complete a cell or a column or row and you see one of these, it triggers and you get that bonus. If you get a pink question mark from completing a row in yellow, for example, you get to add a bonus score to the pink row.
The number is always the best possible number that could be possible so 6 if you want a high number and 1 if you want a low number.
FOX — One symbol not yet explained is the Fox, a little red cartoonish guy. This is a very important symbol that wins games.
The fox is equal to whatever the total of your lowest scoring section is. So if you do great in everything, but have a zero in yellow, the fox is equal to zero.
A key to mastering how to play Twice As Clever. We hope you can now say you know how to play Twice as Clever.